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Showing posts with the label Development

DMs Guild Review: The Magician Class

Hello, everyone! Recently I promised more content besides just Newbieville session summaries, and today I deliver on that promise! I'm going to be (regularly, I hope) reviewing products on the DMs Guild created by small, independent creators. Today I just scanned the "most recent products" listing for something interesting. In the future, I might dig deeper for undiscovered gems, but more than that I'd like to review things by request. So if you know of an RPG product (DMs Guild or not) that you'd like to see reviewed, let me know in the comments or on social media! Since this is my first review, I'd like to lay out my plan for how I'll do my reviews. This may change over time, but I wanted some sort of framework in place before beginning. I'll be rating each product according to the following categories: Concept — What does this product promise to be, and is that promise exciting? Is it something that fills a needed gap or does something cool ...

Behind the Design: LAUNCH

I know a lot of the content on this blog so far has been heavily skewed toward D&D , but that's far from the only game I play, or even work on. This past weekend I participated in a "game jam," in which designers are given a fairly specific prompt and must design and publish a game within specified parameters before a very short deadline. Given that this was the first game jam I've ever participated in, I think laying out my process and experience might make for an interesting blog post. (And if not, let me know in the comments, and I can avoid doing this type of post in the future.) So, as I said, this was my first jam. Certainly not my first game design, but my I've never done a "jam" before. The jam in question was called the Emotional Mecha Jam, which I learned about when Dungeon Commander  tweeted about having created a game called plot ARMOR . I took a quick look and saw that the basic idea of #SadMechJam was to create a game in the "mec...